Interactive multimedia system
Interactive multimedia combines both storage and the retrieval capabilities of the computer database technology together with various advanced tools to enable viewing and the manipulation of these particular materials. Interactive multimedia systems comprise of a package of materials which constitutes of the combination of texts, still images, video, audio, and graphics. These particular materials are usually packaged, linked together, and integrated in such a way that enables users to browse and analyze these materials as well as navigating through them because they can conduct the different searching and indexing features. Also, the users are offered the capacity of personalizing of annotating these particular materials. The interactive multimedia is usually reader-centered. It enables the reader to control his/her experience of reading material through being in a position to select among a wide range of choices, picking on unique paths and the sequences via the materials. Therefore, the key feature of these systems is its ability to navigate via material in many ways which are a very useful trait to all its users.
The extensive utilization of networking, as well as the availability of the multimedia processing and the sharing of the applications, have significantly acquired the momentum within most informationized society within which the interactive multimedia theories, applications, technologies, and the systems play the critical role of furnishing the system users with necessary communication tools. The multimedia-enabled devices such as tablet computers are capable of supporting the fully featured interactive multimedia programs and marshal over a broad range of the interaction requirements from both communication and the business as well as from interactive art to games. Despite the interdisciplinary trait of interactive multimedia systems which makes this particular field to be more and more incredibly rich with regards to the total number of applications presented, it does give many difficulties to individuals who wish to identify interactive multimedia novelty in each since they are usually published in the disparate fields.
This particular research captures various elements of an interactive multimedia system meant for the kids at the age of 12 to 13 years that is crucial in their stage three. It demonstrates these elements as well as illustrating how they can assist in learning and other applications. Also, the research captures how the Adobe InDesign helped with the creation of the interactive system.
As depicted by the interactive system right from the beginning, the utilization of visual appeal is evident. The use of this element is one of the essential aspects of the learning activity within the interactive systems. The appealing of this system draws learners to the content of this learning module concerning the brain senses of touch, smell, hearing, and sight. Also, the visual appealing encourages the students to explore learning materials hence enhancing learning in the long-run. In the brain senses interactive system, visual appeal describes the high loadings of the overall beauty, impression, and meaningfulness. In this system, both visual appeal and visual design are grouped together to improve on the user interface.
The interactive multimedia system was designed to enhance student learning about the brain senses and processes involved. This system uses some different multimedia elements used in delivering required information. The most dominant elements of this system include text, sound, images, and the animation. These interactive and retroactive features were implemented to form an interface that is appealing and friendly to the user.
Learning style and theories
In this particular system, the learning styles describe the personally preferred techniques of dealing with information as well as the experiences of the learning crossing the content areas. There are some learning style models employed in the multimedia system majorly the Dunn and Dunn visual, auditory, and the kinesthetic model. This particular model relies on the modalities channels through which the human expression takes place. It constitutes of a combination of both memory and perception. The system demands that the learners need to employ the three modalities in both receiving and learning of the new ideas as well as the experiences. As illustrated by modality theory, some receiving styles are normally dominant over others. The most dominant aspect is the visual element. It presents the best way of furnishing the brain senses information to the students. It, therefore, defines a better way that enables a student in learning new information via filtering what needs to be learned.
The interactive system created uses the visual learning style that is mainly concerned with watching. Students who prefer the visual style of learning are expected to learn better via visual simulation. Visual learners are therefore capable of reading the brain senses and understand them and are likely to study well while reading the text in the clip. The incorporation of diagrams makes learning even much easier with the interactive multimedia system. The use of voice illustration means that visual learning style is employed through which the scholars gain information via listening.
Interactive design principles used
The interactive multimedia system designed made use of various interactive designs principles. The functional minimalism principles are well employed in the system. Everything in the presentation was made as simple as possible but with a clear message. Different actions are captured, but they are all important in driving the information to the learner. The essence of applying this principle was to avoid too many options which can detract the system’s primary functions as well as reduce the usability through overwhelming learners with choices. The interactive multimedia system, therefore, avoided additional roles and features. The system broke complex tasks into various manageable sub-tasks and limited functions rather than just the user experience. Lastly, it limits the services rather than just the user experience.
Another fundamental principle employed in the multimedia system is the principle of consistency. The system has a better match of the learners’ expectations regarding the layout, terminology, and interactions as shown by the way they are used. This particular aspect remains consistent throughout the demonstration process. This principle is important because maintenance of consistency enables users to quickly learn which is achieved by re-application in one section of the application and their prior experience with the other. Although there is no inconsistency in the system, this principle remains relevant because the difference can be applied to demonstrate to the users the instances where things don not happen in a way that they are expected to occur. Breaking consistency, therefore, is likened to knowing the situations when to become unconventional.
UX aspects of Design
The interactive multimedia system presented is aimed at giving the viewer the best user experience by putting end user’s demands at the center of its design. The content of the multimedia builds a better user experience by considering four key aspects including usability, usefulness, learnability, and aesthetics. The presentation is very useful for a very clear purpose of disseminating information about the brains senses to the learner. The aspect of usability is well demonstrated by the easy navigation which is automatically displayed by the media player applications. Learnability is evidenced by the simplicity of the content which can be easily mastered with less need for instruction. Lastly, the multimedia had the better visual appearance, and its overall design is more appealing to the user.
The interactive multimedia made use of various elements to drive the message to the consumer. The key elements demonstrated include text, images, video, audio, and the animation.
The words on the screen make up the text. This text illustrates the immediate display including the images of the human brain and the backbone as well as how they coordinate to execute particular stimuli. The system employs a very clear and an easy to read style and font size. Conventionally, there should be no use of more than two or three font sizes and types on a single screen. The interactive multimedia system maintained one font in every screen except in instances where a need for emphasis arose. In search circumstances, variation in both font size and style is made to catch the attention of the user.
The animations are shown by the animated images on the screen as well as the transitions throughout the media presentation. The animation is achieved by the use of various changes from one item to another. There is a display of a mouse pointer which shows how the user navigates from one tab to another. The contents of the screen changes as various tabs named as HOME, INFO, PARTS, SENSES, AND QUIZ gets activated.
Audio and Video
The recorded sounds giving illustrations of the content makes up the audio elements while the video component is embedded in the multimedia. The graphics used include the simplified diagrams of the backbone and the human brains. The audio illustrates the video contents to enhance the understanding by the viewer.
Strength of the story
Teaching about the brain senses and the entire neurological process has never been easy especially to kids. The strength of this particular story is demonstrated by the fact that it provides a simplified way of imparting the knowledge pertaining brain senses the kids.
The video gives room for the user input hence facilitating user interaction. In this context, the interactivity refers to a set of possible actions that the use can perform to bring about the change within the state of the multimedia system. The interactive system permits the viewer to perform different functions in the course of the multimedia system’s playback.
The display of the interactive system maintains a landscape orientation throughout the presentation. By maintaining a single layout, the consistency also enhanced hence better delivery of the content to the user that increases the level of understanding.
The functionality of the interactive system designed is evidence by the fact that the system is less complex. This factor was considered during its design time to give a high-quality end system. The key components evitable in the system include the technical aspects, the content, and the context complexity issues.
The system uses the principle of mouse clicks in navigation. Instead of the use of the normal mouse that has been in use for long, the interactive multimedia system the interface which emulates a way through which people interact with one another to make it, even more, smarter and easier to utilize. This particular gesture frame interface is part of the efforts which places the system at the center of interaction. This method was used perhaps to conceal the internal hardware and software architecture from its immediate user but at the same time maintaining its high degree of usability and flexibility. It is, therefore, apparent that the system reverses the notion that the user needs to adapt to the system, and instead the system adapts to its user.
Fitness of the purpose
The multimedia system created captures the content that is fit for the kids to understand the way human systems especially the sensory function of the brain is accomplished. With regards to this, the system concentrates on the five senses of the human body how they are initiated by the brain. The contents fitness is also evidenced by the simple illustrations regarding the coordination between the brain and the backbone to enable detection of the sense. The schematic diagram is merely a skeleton of how these functions are and not the entire structure of the brain.
Use of Adobe InDesign in creating the system
The entire project relied on the Adobe InDesign feature. In particular, Adobe InDesign is a complete solution which is capable handling different tasks ranging from newspapers to books. In this particular assignment, the published document was exported in the SWF formats to get released digitally. To create the interactive document, the Adobe InDesign was fully utilized. The pdf file initially created was converted into the InDesign format with the assistance of the Recosoft’s PDF2ID. After opening the pdf file, several multimedia interactive elements were included. The buttons were added for navigation to enhance usability and user friendliness. The addition of interactive buttons enables the readers to flip back and forth via the pages of the interactive PDF. These were first imported into the project as graphics. By the use of Covert Button and the Action button, the chosen button was tailored for various functions.
As shown from the interactive multimedia system created, it is evident that Adobe InDesign feature is crucial for the creation of the interactive system. A user-friendly system with high levels of usability and functionality required some design elements with the incorporation of appropriate learning theories and styles. Also, a proper navigation system such as the use of buttons is essential in carrying out the displaying the system contents. Interactive multimedia systems are therefore more efficient as compared to the traditional systems.